Check out Twenty-Nine Latest Game Cards from Magic: The Gathering's Teenage Mutant Ninja Turtles Expansion (Including a Commander-Style Deck!)

Everyone's beloved pizza-eating superheroes are arriving to the popular trading card game. The popular TCG's publisher, the game's creators, announced a much-awaited Teenage Mutant Ninja Turtles collaboration during a exclusive event hosted at New York Comic Con. Is this a exciting new set or yet another crossover cash grab? We'll let you decide.

Check out here at all the details announced from the Magic x Teenage Mutant Ninja Turtles set, including some useful background. All items mentioned below launches on March 6th, 2026, except for one item — a special Pizza Bundle arrives a couple of weeks after on March 27th.

MTG x TMNT: Main Set Cards

Before we get into all the various unique products and collections available, we’ll examine at the full lineup from the core Teenage Mutant Ninja Turtles expansion unveiled by Wizards. Standard booster packs for the set are priced at $6.99 each, while premium boosters should run $37.99 per pack.

Let's unpack a few shell-shocking features. To begin, a new gameplay mechanic called Sneak Attack, which is a riff on the already established Ninjutsu ability, where gamers can play powerful creatures onto the battlefield when an attacker isn’t blocked. The big difference in this case is that this new ability can apply to spells that aren’t creatures too. The designers also took the opportunity to clean up the ability a little (It counts as playing a spell, as opposed to Ninjutsu). The original ability is staying, but it's more likely players will encounter Sneak in future sets moving forward.

Should we were to return to Kamigawa, we might use Ninjutsu because that's where it originated and it is iconic of that world,” an experienced designer explained. “But on other planes, because the mechanics are smoother and the new ability will be Standard-legal, it’s probable we’ll use Sneak.”

Another version of the leader Turtle, Sewer Samurai, is one of four cards with unique artwork designed specifically for the set by Teenage Mutant Ninja Turtles original artist Kevin Eastman.

Additionally, if you're shocked by the card text on Turtles Forever, which allows playing cards that aren't in your main deck, many players were. But as per Wizards, it’s now a official card in all formats of Magic.

Anyway, here are the extremely bizarre land cards with full art from this set:

As per Wizards of the Coast's existing guidelines, these cards are all legal in Magic’s Standard format. The designers state they took care to ensure the new cards and gameplay elements worked smoothly with other Standard sets such as Edge of Eternities.

“I led the development for over a year and we knew it would be in standard and what other sets would be alongside it in Standard,” the designer commented. “Our goal was to make sure that they work well with certain expansions including Edge of Eternities.”

For example, both TMNT and Edge of Eternities feature a Izzet archetype built around artifact cards.

“They combine to offer the components for a enjoyable Standard deck,” he added.

Preconstructed Commander: Turtle Power!

After declining to create any pre-constructed Commander decks for the Spider-Man set and the forthcoming Avatar: The Last Airbender collaborations, the company is reversing course with Teenage Mutant Ninja Turtles. This time it’s just a single precon, but it does come with six different legendary cards that can serve as your Commander based on how you combine them (five of the cards include a unique Partner mechanic called “Character Select” that allows starting with two of them in the command zone instead of just one). Take a look below:

The Turtle Power precon is priced at $69.99, though the price may rise due to popularity. Wizards told that it includes 43 new cards in total, which means an additional 37 Turtle-themed game cards besides the six legendary commanders pictured above. (Doing some rough math, this suggests about 20 reprinted cards if we assume the precon comes with 37 land cards.)

How will the Turtles version of Sol Ring appear? Fans must wait and see.

TMNT Bundle (Regular)

As per usual, Wizards is offering a collection. It costs $69.99 and contains the listed items:

  • Nine Play Boosters
  • Fifteen Traditional foil land cards
  • Fifteen Non-foil basic lands
  • 2 Reference cards
  • 1 Traditional foil promotional card
  • One Oversized life tracker
  • One Card-storage box

Pizza Bundle

Here’s a unique concept for the Teenage Mutant Ninja Turtles collaboration, mostly in that it is packaged in a box resembling a pizza delivery box. Every pizza-themed bundle is priced at $99.99 and comes with the following:

  • Nine Standard Boosters
  • One Premium Booster
  • 25 Non-foil pizza lands
  • Five Traditional foil pizza basic lands
  • 2 Traditional foil Pizza Bundle promotional cards
  • Two Reference cards
  • 1 Oversized spindown life counter
  • One Card-storage box

For those curious what a “pizza bundle promo” means, it’s basically a reprint of an older card with all-new Turtle-themed art. Wizards showed one for the well-known Magic card Dark Ritual depicting Splinter adding black licorice pieces on a pizza slice. In total, there are six different pizza promos available.

This special bundle launches a couple of weeks later than the main set on March 27, 2026.

Draft Bundle

This unique product is designed for a four-player draft and costs $119.99. It includes:

  • 12 Play Boosters (the perfect amount four people to play draft)
  • 1 Collector Booster (aka, the prize for coming in first)
  • 90 Regular land cards (for building your deck)
  • Ten Regular token cards
  • One Draft insert (a one-sheet guide to drafting this expansion)

Turtle Team-Up

Finally, Wizards are introducing a new concept with Teenage Mutant Ninja Turtles as part of its continued initiative to create Magic products aimed at new players. Here, the cooperative set is a special set of decks that let you and a friend team up against a “Boss” enemy deck that pilots itself.

The general idea is that each Boss card gives unique powers to the creatures included in the Boss deck. The Boss automatically plays one other card per turn, and you’ll start off battling {one Boss|

Lauren Butler
Lauren Butler

Award-winning poet and writing coach passionate about fostering creativity through accessible and engaging content.